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Text File  |  1998-08-10  |  88KB  |  2,481 lines

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  20.     Jody, 
  21. as your friend and colleague
  22.  just thought it was my place
  23.  to tell you what people are saying behind your back-- 
  24.     What a nice person!
  25. What a fun person!
  26. Great to work with!
  27.         
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  522. <P><FONT color=3D#ffffff face=3DArial size=3D5>What a nice =
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  533. MASTERSOUND></DIV>
  534. <SCRIPT id=3DRuntimeScript language=3DJavaScript>
  535. if ( navigator.appVersion.substring(0,1) < 4 )
  536.  alert("Sorry but your Web browser needs to be updated. You must have at =
  537. least a version 4.0 browser to view this project.");
  538. if ( navigator.appName !=3D "Netscape" )                                            =09
  539. {                                                                                    =09
  540.     document.body.background =3D "";                                                =09
  541.     for ( var ii=3D0; ii<document.all.length; ii++ )                                    =09
  542.         if ((document.all.item(ii).id).indexOf("Sx") !=3D -1)                        =09
  543.             document.all.item(ii).style.filter=3D"revealTrans(duration=3D0, =
  544. transition=3D0)";        =09
  545. }                                                                                    =09
  546.  
  547. var    OBJ_SCENE        =3D 0;        =09
  548. var    OBJ_PLAYER        =3D 1;        =09
  549. var PLAYER_IMAGE    =3D 0;        =09
  550. var    PLAYER_TEXT        =3D 1;        =09
  551. var PLAYER_DRAW        =3D 2;        =09
  552. var    NAME_SCENE        =3D "S"        =09
  553. var    NAME_PLAYER        =3D "P"        =09
  554. var    PLAYER_NAME_IMAGE    =3D "I"    =09
  555. var    PLAYER_NAME_TEXT    =3D "T"
  556. var PLAYER_NAME_DRAW    =3D "D"
  557. var    IE_VISIBLE            =3D "visible";
  558. var    IE_HIDDEN            =3D "hidden";
  559. var    IE_INHERIT            =3D "inherit";
  560. var    NAV_VISIBLE            =3D "show";
  561. var    NAV_HIDDEN            =3D "hide";
  562. var    NAV_INHERIT            =3D "inherit";
  563. var    DEFAULT_TICK_RATE        =3D 100;    =09
  564. var DEFAULT_SCENE_DURATION    =3D 10000;=09
  565. var    DEFAULT_PLAYER_DELAY    =3D 0;    =09
  566. var    TMR_PROJ                =3D 0;    =09
  567. var    TMR_SCENE                =3D 1;    =09
  568. var    RR_NONE                    =3D 0;    =09
  569. var    RR_PAGE_BUTTONS            =3D 1;    =09
  570. var    RR_FULL_RUNTIME            =3D 2;    =09
  571. var    DUR_FOREVER                =3D -1;    =09
  572. var    DELAY_NONE                =3D 0;    =09
  573. var    DELAY_UNTIL_TRANSITION    =3D -1;    =09
  574. var    DELAY_UNTIL_TRIGGER        =3D -2;    =09
  575. var    DUR_UNTIL_DONE            =3D -1;    =09
  576. var TT_ALL_MOUSE_EVENTS    =3D 0;    =09
  577. var    TT_BUTTONDOWN            =3D 1;    =09
  578. var    TT_BUTTONUP                =3D 2;    =09
  579. var    TT_MOUSEOVER            =3D 3;    =09
  580. var    TT_MOUSEOUT                =3D 4;    =09
  581. var    TB_PAGE_TURNER            =3D -1;    =09
  582. var    TB_START_PLAYER            =3D -2;    =09
  583. var NULL_TRANSITION            =3D -1;
  584. var    TEXT_FLYIN                =3D 101;
  585. var TEXT_TYPEWRITER        =3D 102;
  586. var    FLYIN_TOP                =3D 0;
  587. var    FLYIN_BOTTOM            =3D 1;
  588. var    FLYIN_LEFT                =3D 2;
  589. var    FLYIN_RIGHT                =3D 3;
  590. var    FLYIN_ROTATE            =3D 4;
  591. var    FLYIN_BY_LETTER            =3D 1;
  592. var    FLYIN_BY_WORD            =3D 2;
  593. var    FLYIN_BY_LINE            =3D 3;
  594. var    FLYIN_PER_TICK =3D new Array (200, 160, 120, 80, 40);    =09
  595. var    TRANSITION_RATES =3D new Array(1,2,3,4,5);            =09
  596. var    PS_UNINITIALIZED    =3D 0;
  597. var PS_INITIALIZED        =3D 1;
  598. var    PS_RUNNING            =3D 2;
  599. var PS_PAUSED            =3D 3;
  600. var PS_COMPLETE            =3D 4;
  601. var    sceneArray        =3D new Array();=09
  602. var currentScene    =3D null;        =09
  603. var nScenes            =3D 0;        =09
  604. var stProjState =3D PS_UNINITIALIZED;=09
  605. var stButtons    =3D false;        =09
  606. var    stNoInput    =3D 0;            =09
  607. var strPause =3D new Array( "" );
  608. var strPlay =3D new Array( "" );
  609. var    formStatus =3D null;
  610. var    tickTimer        =3D null;        =09
  611. var sys            =3D navigator.appName;                                    =09
  612. var vers        =3D navigator.appVersion.substring(0,1);                    =09
  613. var os            =3D navigator.appVersion.indexOf("NT") >=3D 0 ? "NT" : "95";=09
  614. var    platform    =3D navigator.platform;                                    =09
  615. window.onload =3D PreSetup;
  616. window.onerror =3D Error;
  617. function Error()
  618. {
  619.     alert("There has been an unidentified error in this file's script. You =
  620. may be able to fix this problem by refreshing your browser.");
  621.     return true;
  622. }
  623. function Project( tickRate, startScene, stopScene, rtReq, autoStart, =
  624. delay, webpage )
  625. {
  626.     this.tickRate =3D tickRate;
  627.     this.startScene =3D startScene;
  628.     this.stopScene =3D stopScene;
  629.     this.rtReq =3D rtReq;
  630.     this.autoStart =3D autoStart;
  631.     this.delay =3D delay;
  632.     this.webpage =3D webpage;
  633. }
  634. function PreSetup()
  635. {
  636.     if ( (Project.delay !=3D null) && (Project.delay !=3D 0) )        =09
  637.     {
  638.         setTimeout( "Setup();", Project.delay*1000 );=20
  639.         return;
  640.     }
  641. =09
  642.     Setup();
  643. }
  644. function Setup()=20
  645. { =20
  646.     stNoInput++;                            =09
  647.     if ( vers < 4 ) return;                    =09
  648.     if ( sys =3D=3D "Netscape" )                =09
  649.     {
  650.         document.all =3D new Array;            =09
  651.         Extract(document);                    =09
  652.     =09
  653.         document.body =3D new Object;
  654.         document.body.clientWidth =3D window.innerWidth;
  655.         document.body.clientHeight =3D window.innerHeight;
  656.         document.body.scrollTop =3D window.pageXOffset;=20
  657.         document.body.scrollLeft =3D window.pageYOffset;
  658.     }
  659.     stButtons =3D SetupButtons();                =09
  660.     ProjectInitialize();                    =09
  661.     stNoInput--;                            =09
  662.     if ( (stButtons =3D=3D false) || (Project.autoStart =3D=3D true) )=09
  663.         Start();                                            =09
  664. }
  665. function ProjectInitialize()
  666. {
  667. =09
  668.     tickTimer =3D new Timer();
  669. =09
  670. =09
  671.     InitializeScenes();
  672. =09
  673.     tickTimer.StartTicking();                            =09
  674. =09
  675.     if ( Project.startScene =3D=3D null )        =09
  676.         Project.startScene =3D 0;                =09
  677.     stProjState =3D PS_INITIALIZED;            =09
  678. =09
  679. }
  680. function ProjectStart( startScene )
  681. {
  682.     stProjState =3D PS_RUNNING;
  683.     if ( startScene !=3D null )
  684.         ChangeScene( startScene );
  685.     else
  686.         ChangeScene( Project.startScene );
  687. }
  688. function ProjectComplete()
  689. {
  690.     if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  691.         return;                                =09
  692.     ProjectShutdown();
  693.     StatusChange();                            =09
  694. }
  695. function ProjectShutdown()
  696. {
  697.     KillTimer();                                    =09
  698.     StopEverythingOnScenes( false );
  699.     currentScene =3D null;
  700.     stProjState =3D PS_COMPLETE;                        =09
  701. }
  702. function Extract( obj )
  703. {
  704. =09
  705. =09
  706.     for (var intLayer =3D 0; intLayer< obj.layers.length; intLayer++)=09
  707.     {
  708.         var el =3D obj.layers[intLayer];        =09
  709.         document.all[el.id] =3D new Object    =09
  710.         var newEl =3D document.all[el.id];    =09
  711.     =09
  712.         newEl.id =3D el.id;                            =09
  713.         newEl.style =3D new Object;                    =09
  714.         newEl.style.pixelTop =3D parseInt(el.top);
  715.         newEl.style.pixelLeft =3D parseInt(el.left);
  716.         if (null!=3Del.clip)=20
  717.         {
  718.             newEl.offsetWidth =3D el.clip.width;    =09
  719.             newEl.offsetHeight =3D el.clip.height
  720.         }
  721.     =09
  722.         if        ( el.visibility =3D=3D NAV_HIDDEN )
  723.             newEl.style.visibility =3D IE_HIDDEN;
  724.         else if ( el.visibility =3D=3D NAV_VISIBLE )
  725.             newEl.style.visibility =3D IE_VISIBLE;
  726.         else if    ( el.visibility =3D=3D NAV_INHERIT )
  727.             newEl.style.visibility =3D IE_INHERIT;
  728.         else
  729.             newEl.style.visibility =3D "";
  730.     =09
  731.         newEl.style.zIndex =3D el.zIndex;
  732.         newEl.style.backgroundColor =3D el.bgColor;
  733.         newEl.style.backgroundImage =3D "url("+el.background+")";
  734.         newEl.NSLayer =3D el;                        =09
  735.     =09
  736.     =09
  737.     =09
  738.         for (var intLoop =3D 0; intLoop< el.document.images.length; intLoop++)
  739.         {
  740.             var image =3D el.document.images[intLoop]    =09
  741.             var    imageName =3D image.name;                =09
  742.             if ( imageName =3D=3D null )                =09
  743.                 continue;                            =09
  744.         =09
  745.             document.all[imageName] =3D image;        =09
  746.             document.images[imageName] =3D image;        =09
  747.         }
  748.     =09
  749.         for (var intLoop =3D 0; intLoop< el.document.forms.length; intLoop++)=20
  750.         {
  751.             var form =3D el.document.forms[intLoop];    =09
  752.             var formName =3D form.name;                =09
  753.             if ( formName =3D=3D null )
  754.                 continue;
  755.             document.all[formName] =3D form;            =09
  756.             document.forms[formName] =3D form;        =09
  757.         =09
  758.             for ( var innerLoop =3D 0; innerLoop < form.elements.length; =
  759. innerLoop++)
  760.             {
  761.                 var element =3D form.elements[innerLoop]=09
  762.                 var elementName =3D element.name;
  763.                 if ( elementName =3D=3D null )            =09
  764.                     continue;
  765.                 document.all[elementName] =3D element;=09
  766.             }
  767.         }
  768.         if ( el.layers.length > 0 )                =09
  769.             Extract(el)                            =09
  770.     }
  771. }
  772. function Scene( duration )
  773. {
  774.     this.duration =3D duration;
  775. }
  776. function InitializeScenes()
  777. {
  778.     var objScene;                            =09
  779.     var sceneNumber =3D 0;                    =09
  780. =09
  781.     for ( sceneName in Scenes )
  782.     {
  783.         objScene =3D Scenes[sceneName];        =09
  784.         objScene.number =3D parseInt(sceneNumber);                =09
  785.         objScene.name =3D sceneName;                    =09
  786.         objScene.HTML =3D document.all[sceneName];    =09
  787.         SetVisibility( objScene.HTML, IE_HIDDEN );=09
  788.         if ( Project.rtReq =3D=3D RR_PAGE_BUTTONS )    =09
  789.             objScene.duration =3D DUR_FOREVER;
  790.         InitializePlayers( objScene );        =09
  791.     =09
  792.         if ( objScene.entryTrans =3D=3D null )
  793.         {
  794.             objScene.entryTrans =3D new Object();
  795.             objScene.entryTrans.type =3D NULL_TRANSITION;
  796.         }
  797.     =09
  798.         if ( objScene.Bhv !=3D null )
  799.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  800. bhvIdx++ )=09
  801.                 bhv.Initialize( objScene, bhv);
  802.         objScene.numBhv =3D bhvIdx;                                            =09
  803.         sceneArray[sceneNumber++] =3D objScene;=09
  804.     }
  805.     nScenes =3D sceneNumber;                    =09
  806. }
  807. function StopEverythingOnScenes( fPause )
  808. {
  809.     var objScene;                            =09
  810.     for ( sceneName in Scenes )
  811.     {
  812.         objScene =3D Scenes[sceneName];                    =09
  813.     =09
  814.     =09
  815.         if ( objScene.Bhv !=3D null )
  816.             for ( var bhvIdx=3D0; (bhv=3DobjScene.Bhv[bhvIdx]) !=3D null; =
  817. bhvIdx++ )=09
  818.                 bhv.StopEverything( bhv, fPause );
  819.         StopEverythingOnPlayers( objScene, fPause );        =09
  820.     }
  821.     return;
  822. }
  823. function ChangeScene( nextSceneNumber )
  824. {
  825.     var    previousScene =3D currentScene;                    =09
  826.     StopSceneTimers();                                    =09
  827.     currentScene =3D GetSceneFromNumber( nextSceneNumber );=09
  828.     currentScene.previousScene =3D previousScene;            =09
  829.     if ( currentScene.duration =3D=3D null )                =09
  830.         currentScene.duration =3D DEFAULT_SCENE_DURATION;    =09
  831. =09
  832.     if ( currentScene.Bhv !=3D null )
  833.         for ( var bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  834.         {
  835.             var bhv =3D currentScene.Bhv[bhvIdx]
  836.             if ( bhv =3D=3D null)                            =09
  837.                 continue;
  838.             var delay =3D bhv.delay
  839.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  840.                 bhv.Start( bhv );                                    =09
  841.             else if ( delay > 0 )                                =09
  842.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  843.         }
  844.     StartScenePlayers( currentScene );                            =09
  845.     StartTransition( currentScene, currentScene.entryTrans, IE_VISIBLE, =
  846. SceneTransitionDone );=09
  847. =09
  848.     if ( currentScene.duration !=3D DUR_FOREVER )            =09
  849.         StartOneShotTimer( currentScene, currentScene.duration, SceneExit, =
  850. TMR_SCENE );
  851.     StatusChange();                                        =09
  852.     return;
  853. }
  854. function SceneTransitionDone( objScene )
  855. {
  856. =09
  857. =09
  858.     if ( currentScene.previousScene !=3D null )
  859.         SetVisibility( currentScene.previousScene.HTML, IE_HIDDEN );
  860. =09
  861.     if ( currentScene.Bhv !=3D null )
  862.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  863.         {
  864.             var bhv =3D currentScene.Bhv[bhvIdx]
  865.             if ( bhv =3D=3D null)                            =09
  866.                 continue;
  867.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  868.                 bhv.Start( bhv );                                =09
  869.         }
  870.     =09
  871.     StartScenePlayersAfterTransition( currentScene );=09
  872. }
  873. function SceneExit( thisScene, nextScene )
  874. {
  875.     var nextSceneNumber =3D nextScene =3D=3D null ? currentScene.number+1 : =
  876. nextScene.number;
  877.     var finalScene =3D (nextSceneNumber <=3D Project.stopScene) ? false : =
  878. true;
  879. =09
  880. =09
  881. =09
  882.     for ( playerName in currentScene.Players )
  883.     {
  884.         objPlayer =3D currentScene.Players[playerName];        =09
  885.         PlayerExitTransitionDone( objPlayer, finalScene );    =09
  886.     }
  887. =09
  888.     if ( currentScene.Bhv !=3D null )
  889.         for ( bhvIdx=3D0; bhvIdx<currentScene.numBhv; bhvIdx++ )=09
  890.         {
  891.             var bhv =3D currentScene.Bhv[bhvIdx]
  892.             if ( bhv =3D=3D null)                            =09
  893.                 continue;
  894.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  895.                 bhv.Stop( bhv );                        =09
  896.         }
  897. =09
  898. =09
  899.     if ( finalScene =3D=3D false )                    =09
  900.         ChangeScene( nextSceneNumber )            =09
  901.     else
  902.         ProjectComplete()                        =09
  903.     =09
  904. }
  905. function Player( delay, duration )
  906. {
  907.     this.delay =3D delay;
  908.     this.duration =3D duration;
  909. }
  910. function InitializePlayers( objScene )
  911. {
  912.     var objPlayer;                        =09
  913.     var    playerNumber =3D 0;                =09
  914.     for ( playerName in objScene.Players )
  915.     {
  916.         objPlayer =3D objScene.Players[playerName];        =09
  917.         objPlayer.number =3D playerNumber;                =09
  918.         objPlayer.name =3D playerName;                    =09
  919.         objPlayer.HTML =3D document.all[playerName];        =09
  920.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  921.         objPlayer.position =3D new Position(objPlayer);    =09
  922.     =09
  923.         if ( objPlayer.delay =3D=3D null )                    =09
  924.             objPlayer.delay =3D DEFAULT_PLAYER_DELAY;        =09
  925.     =09
  926.     =09
  927.         if        ( objPlayer.entryTrans =3D=3D null )
  928.         {
  929.             objPlayer.entryTrans =3D new Object();
  930.             objPlayer.entryTrans.type =3D NULL_TRANSITION;
  931.         }=20
  932.     =09
  933.         else if ((objPlayer.entryTrans !=3D null) &&            =09
  934.             (GetPlayerTypeFromName(objPlayer.name) =3D=3D PLAYER_TEXT))
  935.         {
  936.             if ( (objPlayer.entryTrans.type =3D=3D TEXT_FLYIN) || =
  937. (objPlayer.entryTrans.type =3D=3D TEXT_TYPEWRITER) )
  938.                 if ( InitializeTextFlyin( objPlayer ) =3D=3D false )
  939.                     objPlayer.entryTrans.type =3D null;                            =09
  940.         }
  941.     =09
  942.         if ( objPlayer.exitTrans =3D=3D null )
  943.         {
  944.             objPlayer.exitTrans =3D new Object();
  945.             objPlayer.exitTrans.type =3D NULL_TRANSITION;
  946.         }
  947.     =09
  948.         if ( objPlayer.Bhv !=3D null )
  949.         {
  950.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  951.  
  952.                 bhv.Initialize( objPlayer, bhv);
  953.             objPlayer.numBhv =3D bhvIdx;                                    =09
  954.         }
  955.         else
  956.             objPlayer.numBhv =3D 0;
  957.         playerNumber ++;                =09
  958.     }=09
  959. }
  960. function StopEverythingOnPlayers( objScene, fPause )
  961. {
  962.     var objPlayer;                        =09
  963.     for ( playerName in objScene.Players )
  964.     {
  965.         objPlayer =3D objScene.Players[playerName];        =09
  966.     =09
  967.     =09
  968.         if ( objPlayer.Bhv !=3D null )
  969.         {
  970.             for ( bhvIdx=3D0; (bhv=3DobjPlayer.Bhv[bhvIdx]) !=3D null; bhvIdx++ )    =
  971.  
  972.                 bhv.StopEverything( bhv, fPause );
  973.         }
  974.         DisableTrigger( objPlayer );                    =09
  975.     }=09
  976.     return;
  977. }
  978. function StartScenePlayers( objScene )
  979. {
  980. =09
  981.     for ( playerName in objScene.Players )
  982.     {
  983.         objPlayer =3D objScene.Players[playerName];        =09
  984.     =09
  985.     =09
  986.     =09
  987.         if        ( objPlayer.delay =3D=3D DELAY_NONE )        =09
  988.             StartPlayer( objPlayer )                    =09
  989.         else if ( objPlayer.delay    > 0 )                =09
  990.             StartOneShotTimer( objPlayer, objPlayer.delay, StartPlayer, =
  991. TMR_SCENE);
  992.     }
  993. }
  994. function StartScenePlayersAfterTransition( objScene )
  995. {
  996. =09
  997.     for ( playerName in objScene.Players )
  998.     {
  999.         objPlayer =3D objScene.Players[playerName];        =09
  1000.         if ( objPlayer.delay =3D=3D DELAY_UNTIL_TRANSITION )=09
  1001.             StartPlayer( objPlayer )                    =09
  1002.     }
  1003. }
  1004. function StartPlayer( objPlayer )
  1005. {
  1006. =09
  1007.     if ( objPlayer.Bhv !=3D null )
  1008.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1009.         {
  1010.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1011.             if ( bhv =3D=3D null)                            =09
  1012.                 continue;
  1013.             var delay =3D bhv.delay
  1014.             if        ( (delay =3D=3D null) || (delay =3D=3D DELAY_NONE) )=09
  1015.                 bhv.Start( bhv );                                =09
  1016.             else if ( delay > 0 )                                =09
  1017.                 StartOneShotTimer( bhv, bhv.delay, bhv.Start, TMR_SCENE );
  1018.         }
  1019. =09
  1020.     StartTransition( objPlayer, objPlayer.entryTrans, IE_VISIBLE, =
  1021. PlayerEntryTransitionDone );
  1022. =09
  1023. =09
  1024.     if ( objPlayer.duration > 0 )
  1025.         StartOneShotTimer( objPlayer, objPlayer.duration, PlayerExit, =
  1026. TMR_SCENE );                                =09
  1027. }
  1028. function PlayerEntryTransitionDone( objPlayer )
  1029. {
  1030. =09
  1031.     if ( objPlayer.Bhv !=3D null )
  1032.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1033.         {
  1034.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1035.             if ( bhv =3D=3D null)                            =09
  1036.                 continue;
  1037.             if ( bhv.delay =3D=3D DELAY_UNTIL_TRANSITION  )=09
  1038.                 bhv.Start( bhv );                                =09
  1039.         }
  1040. =09
  1041.     if ( objPlayer.Triggers !=3D null )
  1042.         EnableTrigger( objPlayer );
  1043. }
  1044. function PlayerExit( objPlayer )
  1045. {
  1046. =09
  1047.     StartTransition( objPlayer, objPlayer.exitTrans, IE_HIDDEN, =
  1048. PlayerExitTransitionDone );
  1049. }
  1050. function PlayerExitTransitionDone( objPlayer, finalScene )
  1051. {
  1052. =09
  1053.     if ( objPlayer.Bhv !=3D null )
  1054.         for ( bhvIdx=3D0; bhvIdx<objPlayer.numBhv; bhvIdx++ )=09
  1055.         {
  1056.             var bhv =3D objPlayer.Bhv[bhvIdx]
  1057.             if ( bhv =3D=3D null)                            =09
  1058.                 continue;
  1059.             if ( bhv.duration =3D=3D DUR_UNTIL_DONE  )        =09
  1060.                 bhv.Stop( bhv );                        =09
  1061.         }
  1062. =09
  1063.     if ( (finalScene =3D=3D null) || (finalScene =3D=3D false) )
  1064.         SetVisibility( objPlayer.HTML, IE_HIDDEN );        =09
  1065. =09
  1066. =09
  1067. =09
  1068.     if ( (sys !=3D "Netscape") && (objPlayer.HTML.Preview !=3D null) )
  1069.         SetVisibility( objPlayer.HTML, IE_VISIBLE );=20
  1070.     return;
  1071. }
  1072. function Trigger( trigType, trigBhv, player, scene )
  1073. {
  1074.     this.triggerType =3D trigType;
  1075.     this.triggerBhv =3D trigBhv;
  1076.     this.player =3D player;
  1077.     this.nextSceneNum =3D scene;
  1078. }
  1079. function EnableTrigger( objPlayer )
  1080. {
  1081.     if ( sys !=3D "Netscape" )                                =09
  1082.     {
  1083.         objPlayer.HTML.style.cursor=3D"hand";                    =09
  1084.         for ( trx in objPlayer.Triggers )                    =09
  1085.         {
  1086.             var    trigger =3D objPlayer.Triggers[trx];            =09
  1087.             if ( trigger.triggerType =3D=3D null )
  1088.                 trigger.triggerType =3D 0;                    =09
  1089.             var tt =3D trigger.triggerType;                    =09
  1090.             if            ( tt =3D=3D TT_ALL_MOUSE_EVENTS )                            =09
  1091.             {
  1092.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1093.                 objPlayer.HTML.onmouseup =3D EventProcessor;=09
  1094.                 objPlayer.HTML.onmouseover =3D EventProcessor;    =09
  1095.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1096.             }
  1097.             else if        ( tt =3D=3D TT_BUTTONDOWN )                =09
  1098.                 objPlayer.HTML.onmousedown =3D EventProcessor;
  1099.             else if        ( tt =3D=3D TT_BUTTONUP )        =09
  1100.                 objPlayer.HTML.onmouseup =3D EventProcessor;
  1101.             else if        ( tt =3D=3D TT_MOUSEOVER )        =09
  1102.                 objPlayer.HTML.onmouseover =3D EventProcessor;
  1103.             else if        ( tt =3D=3D TT_MOUSEOUT )        =09
  1104.                 objPlayer.HTML.onmouseout =3D EventProcessor;
  1105.         }
  1106.     }
  1107.     else                                        =09
  1108.     {
  1109.         for ( trx in objPlayer.Triggers )        =09
  1110.         {
  1111.             var    trigger =3D objPlayer.Triggers[trx];=09
  1112.             if ( trigger.triggerType =3D=3D null )
  1113.                 trigger.triggerType =3D 0;                    =09
  1114.             var tt =3D trigger.triggerType;                    =09
  1115.             if ( tt=3D=3D 0 )                                    =09
  1116.             {
  1117.                 objPlayer.HTML.NSLayer.captureEvents( Event.MOUSEUP | =
  1118. Event.MOUSEDOWN | Event.MOUSEOVER | Event.MOUSEOUT );
  1119.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1120.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1121.                 objPlayer.HTML.NSLayer.onMouseOver =3D EventProcessor;
  1122.                 objPlayer.HTML.NSLayer.onMouseOut =3D EventProcessor;
  1123.             }
  1124.             else if    ( tt =3D=3D TT_BUTTONUP )
  1125.             {
  1126.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1127.                 objPlayer.HTML.NSLayer.onMouseUp =3D EventProcessor;
  1128.             }
  1129.             else if ( tt =3D=3D TT_BUTTONDOWN )
  1130.             {
  1131.                 objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1132.                 objPlayer.HTML.NSLayer.onMouseDown =3D EventProcessor;
  1133.             }
  1134.         }
  1135.     =09
  1136.     }
  1137. }
  1138. function DisableTrigger( objPlayer )
  1139. {
  1140.     if ( sys !=3D "Netscape" )            =09
  1141.     {
  1142.         objPlayer.HTML.onmousedown =3D null;
  1143.         objPlayer.HTML.onmouseup =3D null;=09
  1144.         objPlayer.HTML.onmouseover =3D null;    =09
  1145.         objPlayer.HTML.onmouseout =3D null;
  1146.     }
  1147.     else                                =09
  1148.         objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP | Event.MOUSEDOWN | =
  1149. Event.MOUSEOVER | Event.MOUSEOUT );
  1150. }
  1151. function EventProcessor( e )
  1152. {
  1153.     var trigger;                                =09
  1154.     var    type;                                    =09
  1155.     var    button;                                    =09
  1156.     var    eventType;                                =09
  1157.     var objPlayer;                                =09
  1158.     if ( (objPlayer =3D GetPlayerFromName(this.id)) =3D=3D null)=09
  1159.         return;
  1160.     if ( sys !=3D "Netscape" )                    =09
  1161.     {
  1162.         type =3D event.type;
  1163.         button =3D event.button;
  1164.     }
  1165.     else                                        =09
  1166.     {
  1167.         type =3D e.type;
  1168.         button =3D e.which;
  1169.     }
  1170. =09
  1171.     if (type =3D=3D "mousedown")
  1172.     {
  1173.         if ( button !=3D 1 )                    =09
  1174.             return;
  1175.         eventType =3D TT_BUTTONDOWN;
  1176.         if ( sys =3D=3D "Netscape" )            =09
  1177.         {
  1178.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEDOWN);
  1179.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEDOWN);
  1180.         }
  1181.     }
  1182.     else if (type =3D=3D "mouseup")
  1183.     {
  1184.         if ( button !=3D 1 )                    =09
  1185.             return;
  1186.         eventType =3D TT_BUTTONUP;
  1187.         if ( sys =3D=3D "Netscape" )            =09
  1188.         {
  1189.             objPlayer.HTML.NSLayer.releaseEvents(Event.MOUSEUP);
  1190.             objPlayer.HTML.NSLayer.captureEvents(Event.MOUSEUP);
  1191.         }
  1192.     }
  1193.     else if (type =3D=3D "mouseover")
  1194.     {
  1195.         eventType =3D TT_MOUSEOVER;
  1196.     }
  1197.     else if (type =3D=3D "mouseout")
  1198.     {
  1199.         eventType =3D TT_MOUSEOUT;
  1200.     }
  1201.     var triggerArray =3D objPlayer.Triggers;        =09
  1202.     var trigger;                                =09
  1203. =09
  1204.     for ( var trx=3D0; (trigger=3DtriggerArray[trx]) !=3D null; trx++ )
  1205.     {
  1206.         if ( (trigger.triggerType =3D=3D 0) || (trigger.triggerType =3D=3D =
  1207. eventType) )
  1208.         {
  1209.         =09
  1210.         =09
  1211.         =09
  1212.             if        ( trigger.triggerBhv =3D=3D TB_PAGE_TURNER )
  1213.             {
  1214.             =09
  1215.             =09
  1216.                 if ( (trigger.nextSceneNum =3D=3D null) || (trigger.nextSceneNum =
  1217. =3D=3D "") )
  1218.                     SceneExit( currentScene );
  1219.                 else
  1220.                 {
  1221.                     if ( Scenes[trigger.nextSceneNum].number < currentScene.number )
  1222.                     {
  1223.                         for ( ii=3D0; ii<=3DcurrentScene.number; ii++ )
  1224.                             InitializePlayers( sceneArray[ii] );
  1225.                     }
  1226.                     SceneExit( currentScene, Scenes[trigger.nextSceneNum] );
  1227.                 }
  1228.             }
  1229.             else if    ( trigger.triggerBhv =3D=3D TB_START_PLAYER )
  1230.                 StartPlayer( GetPlayerFromName( trigger.player ) );            =09
  1231.             else=20
  1232.             {
  1233.             =09
  1234.                 var objTrigPlayer =3D GetPlayerFromName( trigger.player );    =09
  1235.                 var bhv =3D objTrigPlayer.Bhv[trigger.triggerBhv];            =09
  1236.                 bhv.Trigger( bhv, eventType );                                =09
  1237.             }  =09
  1238.         }
  1239.     }
  1240.     return;=09
  1241. }
  1242. function Transition( type, rate, flyFrom, flySubtype )
  1243. {
  1244.     this.type =3D type;
  1245.     this.rate =3D rate;
  1246.     this.flyFrom =3D flyFrom;
  1247.     this.flySubtype =3D flySubtype;
  1248. }
  1249. function StartTransition( transObj, trans, visibility, callback )
  1250. {
  1251.     var    playerType =3D GetObjectTypeFromName( transObj.name );    =09
  1252. =09
  1253. =09
  1254. =09
  1255.     if    ( ("Netscape" =3D=3D sys) ||=20
  1256.         ( (playerType =3D=3D OBJ_PLAYER) && (trans.type =3D=3D =
  1257. NULL_TRANSITION) ) )
  1258.     {
  1259.         SetVisibility( transObj.HTML, visibility );
  1260.         callback( transObj );
  1261.         return;
  1262.     }
  1263. =09
  1264. =09
  1265. =09
  1266. =09
  1267.     if ( ((trans.type =3D=3D TEXT_FLYIN) || (trans.type =3D=3D =
  1268. TEXT_TYPEWRITER)) && (visibility =3D=3D IE_VISIBLE) )
  1269.     {
  1270.         StartTextFlyin( transObj );
  1271.         return;
  1272.     }
  1273. =09
  1274.     if ( platform !=3D "Win32" )
  1275.     {
  1276.         SetVisibility( transObj.HTML, visibility );
  1277.         callback( transObj );
  1278.         return;
  1279.     }
  1280.     =09
  1281. =09
  1282. =09
  1283. =09
  1284. =09
  1285. =09
  1286.     if ( trans.type =3D=3D NULL_TRANSITION )
  1287.     {
  1288.         transObj.HTML.style.filter =3D "revealTrans(duration=3D0, =
  1289. transition=3D0)";
  1290.     }
  1291.     else    =09
  1292.     {
  1293.         duration =3D TRANSITION_RATES[trans.rate];
  1294.         transObj.HTML.style.filter =3D "revealTrans(duration=3D" + duration + =
  1295. ", transition=3D" + trans.type + ")";
  1296.     }
  1297.     stNoInput++;                                    =09
  1298.     transObj.HTML.filters(0).Apply();                =09
  1299. =09
  1300.     SetVisibility( transObj.HTML, visibility );        =09
  1301. =09
  1302.     transObj.HTML.filters(0).Play()                    =09
  1303.     transObj.HTML.onfilterchange =3D TransitionDoneEvent;=09
  1304. }
  1305. function TransitionDoneEvent( )
  1306. {
  1307.     var    type =3D GetObjectTypeFromName( event.srcElement.id );    =09
  1308.     stNoInput--;                                                =09
  1309.     if        ( type =3D=3D OBJ_SCENE )
  1310.     {
  1311.     =09
  1312.         if ( (currentScene !=3D null) && (event.srcElement.id =3D=3D =
  1313. currentScene.name) )
  1314.             SceneTransitionDone();
  1315.     }
  1316.     else if    ( type =3D=3D OBJ_PLAYER )        =09
  1317.     {
  1318.         var objPlayer =3D GetPlayerFromName( event.srcElement.id );
  1319.         if ( this.style.visibility =3D=3D IE_VISIBLE )                =09
  1320.             PlayerEntryTransitionDone( objPlayer ); =20
  1321.         else                                                    =09
  1322.             PlayerExitTransitionDone( objPlayer, false );
  1323.     }
  1324.     return;
  1325. }
  1326. function InitializeTextFlyin( objPlayer )
  1327. {
  1328.     if ( sys =3D=3D "Netscape" )                                    =09
  1329.         return false;
  1330.     var    transition =3D objPlayer.entryTrans;                        =09
  1331.     var    transUnits =3D transition.flySubtype;                        =09
  1332.     var    movePerTick    =3D parseInt(FLYIN_PER_TICK[transition.rate]);=09
  1333. =09
  1334.     var    transDirection =3D (transition.type =3D=3D TEXT_FLYIN) ? =
  1335. transition.flyFrom : FLYIN_TOP;    =09
  1336.     =09
  1337. =09
  1338.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1339.     {
  1340.         var    textHTML    =3D objPlayer.HTML;                =09
  1341.         var    oldInnerHTML    =3D textHTML.innerHTML;        =09
  1342.         var    newInnerHTML    =3D "";                        =09
  1343.     =09
  1344.         transition.textOrder =3D new Array();                =09
  1345.         textOrder =3D transition.textOrder;                =09
  1346. =09
  1347.     =09
  1348.     =09
  1349.     =09
  1350.     =09
  1351.         var flyinIdx =3D 0;                        =09
  1352.         var    flyinBuffer =3D "";
  1353.     =09
  1354.     =09
  1355.     =09
  1356.         var spanStyle =3D (transition.type =3D=3D TEXT_FLYIN) ? " =
  1357. style=3D'position:relative;visibility:hidden;'" : " =
  1358. style=3D'visibility:hidden;'";
  1359.         for ( var letterIdx=3D0; letterIdx<oldInnerHTML.length; )
  1360.         {
  1361.         =09
  1362.             tempID =3D objPlayer.name+"_tempID"+flyinIdx.toString();
  1363.             newInnerHTML +=3D "<span id=3D" + tempID + spanStyle + ">";
  1364.             while ( letterIdx<oldInnerHTML.length )
  1365.             {
  1366.             =09
  1367.             =09
  1368.             =09
  1369.                 if ( ( (charNext =3D oldInnerHTML.substring(letterIdx, letterIdx+1)) =
  1370. =3D=3D "<") || (charNext =3D=3D "&") )    =09
  1371.                 {
  1372.                     if ( charNext =3D=3D "<" )                                                                =09
  1373.                         endTagIdx =3D oldInnerHTML.indexOf( ">", letterIdx );=09
  1374.                     else
  1375.                         endTagIdx =3D oldInnerHTML.indexOf( ";", letterIdx );=09
  1376.                     var tagString =3D oldInnerHTML.substring( letterIdx, ++endTagIdx );
  1377.                     newInnerHTML +=3D tagString;
  1378.                     letterIdx =3D endTagIdx;                                            =09
  1379.                 =09
  1380.                     if ( ((tagString =3D=3D "</P>") || (tagString =3D=3D "<BR>")) &&
  1381.                         (transUnits !=3D FLYIN_BY_LETTER)    )                                    =09
  1382.                         break;
  1383.                 }
  1384.             =09
  1385.                 else
  1386.                 {
  1387.                     thisChar =3D oldInnerHTML.substring( letterIdx, ++letterIdx );
  1388.                     newInnerHTML +=3D thisChar;
  1389.                     if        ( transUnits =3D=3D FLYIN_BY_LETTER )        =09
  1390.                         break;                                        =09
  1391.                     else if    ( (transUnits =3D=3D FLYIN_BY_WORD ) && thisChar =3D=3D " " =
  1392. )    =09
  1393.                         break;
  1394.                 }
  1395.             }
  1396.             newInnerHTML +=3D "</span>"
  1397.             textOrder[flyinIdx] =3D new Object();
  1398.             textOrder[flyinIdx].name =3D tempID;                                    =09
  1399.             flyinIdx++;                                                            =09
  1400.         }
  1401.     =09
  1402.         if ( flyinIdx =3D=3D 0 )
  1403.             return false;
  1404.     =09
  1405.         textHTML.innerHTML =3D newInnerHTML;
  1406.         transition.numUnits =3D flyinIdx;                        =09
  1407.     }
  1408. =09
  1409. =09
  1410. =09
  1411.     textOrder =3D transition.textOrder;
  1412.     var currentEl =3D document.all[textOrder[0].name];    =09
  1413.     var currentOffset =3D currentEl.offsetLeft;=09
  1414.     var previousEl, previousOffset;
  1415.     for ( var count=3D0; count<transition.numUnits; count++ )        =09
  1416.     {
  1417.         previousOffset =3D currentOffset;                            =09
  1418.         previousEl =3D currentEl;
  1419.         textElName =3D textOrder[count].name;                    =09
  1420.         currentEl =3D document.all[textElName];
  1421.         SetVisibility( currentEl, IE_HIDDEN );
  1422.         currentOffset =3D currentEl.offsetTop;
  1423.     =09
  1424.     =09
  1425.     =09
  1426.     =09
  1427.     =09
  1428.     =09
  1429.         if ( currentOffset !=3D previousOffset )                                =09
  1430.             if ( previousEl.innerHTML =3D=3D " " )                                    =09
  1431.                 previousEl.innerHTML =3D "<br>";
  1432.         if ( transDirection =3D=3D FLYIN_ROTATE )        =09
  1433.             direction =3D count % FLYIN_ROTATE;            =09
  1434.         else
  1435.             direction =3D transDirection;
  1436.     =09
  1437.         if        ( direction =3D=3D FLYIN_LEFT )
  1438.         {
  1439.             tempPos =3D -(currentEl.offsetParent.offsetLeft + =
  1440. currentEl.offsetParent.offsetWidth);
  1441.             currentEl.style.posLeft =3D tempPos;                    =09
  1442.             textOrder[count].dx =3D -movePerTick;                    =09
  1443.             textOrder[count].dy =3D 0;
  1444.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1445.         }
  1446.         else if ( direction =3D=3D FLYIN_RIGHT )
  1447.         {
  1448.             tempPos =3D objPlayer.HTML.parentElement.offsetWidth - =
  1449. currentEl.offsetParent.offsetLeft;
  1450.             currentEl.style.posLeft =3D tempPos;
  1451.             textOrder[count].dx =3D movePerTick;                    =09
  1452.             textOrder[count].dy =3D 0;
  1453.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1454.         }
  1455.         else if    ( direction =3D=3D FLYIN_TOP )
  1456.         {
  1457.             tempPos =3D -(currentEl.offsetParent.style.posTop + =
  1458. currentEl.offsetParent.offsetHeight);
  1459.             currentEl.style.posTop =3D tempPos;
  1460.             textOrder[count].dx =3D 0;
  1461.             textOrder[count].dy =3D (-movePerTick);                =09
  1462.             textOrder[count].iterations =3D tempPos / (-movePerTick);=09
  1463.         }
  1464.         else if ( direction =3D=3D FLYIN_BOTTOM )
  1465.         {
  1466.             tempPos =3D objPlayer.HTML.parentElement.offsetHeight - =
  1467. currentEl.offsetParent.style.posTop;
  1468.             currentEl.style.posTop =3D tempPos;
  1469.             textOrder[count].dx =3D 0;
  1470.             textOrder[count].dy =3D movePerTick;                    =09
  1471.             textOrder[count].iterations =3D tempPos / movePerTick;=09
  1472.         }
  1473.     }
  1474. =09
  1475.     transition.charIdx =3D 0;                            =09
  1476.     transition.moveIdx =3D 0;                            =09
  1477.     textElName =3D transition.textOrder[0].name;
  1478.     transition.currentEl =3D document.all[textElName];=09
  1479.     SetVisibility( transition.currentEl, IE_VISIBLE );
  1480.     return true;
  1481. }
  1482. function StartTextFlyin( objPlayer )
  1483. {
  1484. =09
  1485.     SetVisibility( objPlayer.HTML, IE_VISIBLE );
  1486.     StartAnimationTimer( objPlayer, TextFlyinTick );
  1487. }
  1488. function TextFlyinTick( objPlayer )
  1489. {
  1490.     var    transition =3D objPlayer.entryTrans;                    =09
  1491.     var    spanObj =3D transition.textOrder[transition.charIdx];    =09
  1492.     var textEl =3D transition.currentEl;                        =09
  1493. =09
  1494. =09
  1495.     if ( ++transition.moveIdx < spanObj.iterations)            =09
  1496.     {
  1497.         textEl.style.posTop -=3D spanObj.dy;                    =09
  1498.         textEl.style.posLeft -=3D spanObj.dx;
  1499.         return false;                                        =09
  1500.     }
  1501.     =09
  1502. =09
  1503.     textEl.style.posTop =3D 0;                                =09
  1504.     textEl.style.posLeft =3D 0;
  1505.     =09
  1506. =09
  1507.     if ( (charIdx =3D ++transition.charIdx) >=3D =
  1508. transition.textOrder.length )=09
  1509.     {
  1510.         PlayerEntryTransitionDone( objPlayer );                =09
  1511.         return true;                                        =09
  1512.     }
  1513.     else
  1514.     {
  1515.         transition.moveIdx =3D 0;                                =09
  1516.         textElName =3D transition.textOrder[charIdx].name;
  1517.         transition.currentEl =3D document.all[textElName];    =09
  1518.         transition.currentEl.style.visibility =3D IE_VISIBLE;    =09
  1519.         return false;                                        =09
  1520.     }                                                        =09
  1521. }
  1522. var    SND_DUR_SCENE            =3D -1;=09
  1523. var    SND_DUR_PROJECT            =3D 0;=09
  1524. var ST_WAV                    =3D 1;=09
  1525. var    ST_MID                    =3D 2;=09
  1526. var    NAV_EXT                    =3D "nav"=09
  1527. var MidiTag                    =3D null;=09
  1528. function Sound( delay, duration, loop, soundType, tagName, fileName )
  1529. {
  1530. =09
  1531.     this.Initialize =3D InitializeSound;
  1532.     this.Start =3D StartSound;
  1533.     this.Trigger =3D StartSound;
  1534.     this.Stop =3D StopSound;
  1535.     this.StopEverything =3D StopEverythingOnSounds;
  1536. =09
  1537.     this.delay =3D delay;
  1538.     this.duration =3D duration;
  1539.     this.loop =3D loop;
  1540.     this.tagName =3D tagName;
  1541.     this.fileName =3D fileName;
  1542.     this.soundType =3D soundType;
  1543. }
  1544. function InitializeSound( objParent, objSound )
  1545. {
  1546.     if ( sys =3D=3D "Netscape" )
  1547.     {
  1548.         objSound.navLoop =3D (objSound.loop =3D=3D -1) ? true : false;
  1549.         objSound.html =3D document[objSound.tagName+NAV_EXT];
  1550.         return;
  1551.     }
  1552.     objSound.objParent =3D objParent;                =09
  1553.     objSound.html =3D document.all[objSound.tagName];=09
  1554.     objSound.fileName =3D objSound.html.soundsrc;    =09
  1555. =09
  1556. =09
  1557.     if (objSound.soundType =3D=3D ST_MID )
  1558.     {
  1559.         if ( MidiTag =3D=3D null )                    =09
  1560.             MidiTag =3D objSound.html;            =09
  1561.         else
  1562.             objSound.html =3D MidiTag;            =09
  1563.     }        =09
  1564. }
  1565. function StartSound( objSound )
  1566. {
  1567.     if ( sys =3D=3D "Netscape" )                    =09
  1568.     {
  1569.         if ( objSound.html !=3D null )            =09
  1570.             objSound.html.play(objSound.navLoop);
  1571.         return;
  1572.     }
  1573.     objSound.html.src =3D objSound.fileName;        =09
  1574.     objSound.html.loop =3D objSound.loop;            =09
  1575.     if ( objSound.soundType =3D=3D ST_WAV )        =09
  1576.         objSound.html.volume =3D 0;                    =09
  1577.     if ( objSound.duration > 0 )
  1578.         StartOneShotTimer( objSound, objSound.duration, objSound.Stop, =
  1579. TMR_PROJ );
  1580. }
  1581. function StopSound( objSound, fPause )
  1582. {
  1583.     if ( sys =3D=3D "Netscape" )                    =09
  1584.     {
  1585.         if ( objSound.html !=3D null )            =09
  1586.             objSound.html.stop();
  1587.         return;
  1588.     }
  1589.     objSound.html.loop =3D 0;
  1590.     objSound.html.src =3D "";                            =09
  1591.     if ( objSound.soundType =3D=3D ST_WAV )
  1592.         objSound.html.volume =3D -10000;
  1593. }
  1594. function StopEverythingOnSounds( objSound )
  1595. {
  1596.     StopSound( objSound, true );
  1597.     if ( (sys !=3D "Netscape") && (os =3D=3D "NT") )                =09
  1598.         objSound.html.volume =3D -500;                        =09
  1599. }
  1600. var    SND_DUR_SCENE            =3D -1;=09
  1601. var    SND_DUR_PROJECT            =3D 0;=09
  1602. function Swapper( idle, hover, click )
  1603. {
  1604. =09
  1605.     this.Initialize =3D InitializeSwap;
  1606.     this.Start =3D StartSwap;
  1607.     this.Trigger =3D TriggerSwap;
  1608.     this.Stop =3D StopSwap;
  1609.     this.StopEverything =3D StopSwap;
  1610. =09
  1611.     this.idle =3D idle;
  1612.     this.hover =3D hover;
  1613.     this.click =3D click;
  1614. }
  1615. function InitializeSwap( objParent, objSwap )
  1616. {
  1617.     if ( stProjState !=3D PS_UNINITIALIZED )            =09
  1618.         return;
  1619. =09
  1620.     var    idle    =3D objSwap.idle;                        =09
  1621.     var    hover    =3D objSwap.hover;
  1622.     var    click    =3D objSwap.click;
  1623. =09
  1624. =09
  1625. =09
  1626. =09
  1627. =09
  1628. =09
  1629. =09
  1630.     if ( (hover !=3D null) && (hover !=3D "") && (document.all[hover].src =
  1631. !=3D null) )
  1632.     {
  1633.         SetVisibility( document.all[hover], IE_HIDDEN );
  1634.         objSwap.srcHover =3D document.all[hover].src;
  1635.         document.all[hover].src =3D "";
  1636.     }
  1637.     else
  1638.         objSwap.srcHover =3D document.all[idle].src;
  1639.     if ( (click !=3D null) && (click !=3D "") && (document.all[click].src =
  1640. !=3D null) )
  1641.     {
  1642.         SetVisibility( document.all[click], IE_HIDDEN );
  1643.         objSwap.srcClick =3D document.all[click].src;
  1644.         document.all[click].src =3D "";
  1645.     }
  1646.     else
  1647.         objSwap.srcClick =3D document.all[idle].src;
  1648. =09
  1649.     objSwap.srcIdle =3D document.all[idle].src;
  1650. }
  1651. function StartSwap( objSwap )
  1652. {
  1653. =09
  1654. }
  1655. function TriggerSwap( objSwap, eventType )
  1656. {
  1657.     if ( eventType =3D=3D TT_BUTTONDOWN )
  1658.         document.all[objSwap.idle].src =3D objSwap.srcClick;
  1659.     else if ( eventType =3D=3D TT_BUTTONUP )
  1660.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1661.     else if ( eventType =3D=3D TT_MOUSEOVER )
  1662.         document.all[objSwap.idle].src =3D objSwap.srcHover;
  1663.     else if ( eventType =3D=3D TT_MOUSEOUT )
  1664.         document.all[objSwap.idle].src =3D objSwap.srcIdle;
  1665.     return;
  1666. }
  1667. function StopSwap( objSwap, fPause )
  1668. {
  1669.     if ( fPause )                        =09
  1670.         return;
  1671. }
  1672. var    PATH_PER_TICK =3D new Array(50,40,30,20,10);    =09
  1673. var    PE_STOP        =3D 0;                            =09
  1674. var    PE_AGAIN    =3D 1;                            =09
  1675. var    PE_REV        =3D 2;                            =09
  1676. var    PE_EXIT        =3D 3;                            =09
  1677. var    PD_FWD        =3D 1;
  1678. var    PD_BACK        =3D -1;
  1679. function Point( x, y, rate )
  1680. {
  1681.     this.x =3D x;
  1682.     this.y =3D y;
  1683.     this.rate =3D rate;
  1684. }
  1685. function Paths( delay, edgeEffect )
  1686. {
  1687. =09
  1688.     this.Initialize =3D InitializePathAnimation;
  1689.     this.Start =3D StartPathAnimation;
  1690.     this.Trigger =3D StartPathAnimation;
  1691.     this.Stop =3D StopPathAnimation;
  1692.     this.StopEverything =3D StopPathAnimation;
  1693. =09
  1694.     this.delay =3D delay;
  1695.     this.edgeEffect =3D edgeEffect;
  1696. }
  1697. function InitializePathAnimation( objPlayer, path )
  1698. {
  1699.     var    segment;                                =09
  1700.     var pathIndex;
  1701.     var totalDistance;                            =09
  1702.     var    distanceX;                                =09
  1703.     var    distanceY;
  1704.     var dx;                                        =09
  1705.     var    dy;
  1706.     var travelTime;                                =09
  1707.     var    remX;                                    =09
  1708.     var    remY;
  1709. =09
  1710.     if ( stProjState !=3D PS_UNINITIALIZED )
  1711.     {
  1712.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1713.         return;
  1714.     }
  1715.     path.objPlayer =3D objPlayer;                    =09
  1716.     halfWidth =3D Math.floor(objPlayer.HTML.offsetWidth/2);    =09
  1717.     halfHeight =3D Math.floor(objPlayer.HTML.offsetHeight/2);
  1718. =09
  1719. =09
  1720.     path[0].x -=3D halfWidth;
  1721.     path[0].y -=3D halfHeight;
  1722.     objPlayer.position.SetPosition( path[0].x, path[0].y );
  1723.     for ( pathIndex=3D0; path[pathIndex+1] !=3D null; pathIndex++ )=09
  1724.     {
  1725.         px =3D parseInt(pathIndex);                =09
  1726.         segment =3D path[px];                        =09
  1727.     =09
  1728.     =09
  1729.     =09
  1730.         path[px+1].x -=3D halfWidth;
  1731.         path[px+1].y -=3D halfHeight;
  1732.     =09
  1733.         distanceX =3D path[px+1].x - segment.x;    =09
  1734.         distanceY =3D path[px+1].y - segment.y;    =09
  1735.     =09
  1736.         totalDistance =3D Math.sqrt( (distanceX*distanceX) + =
  1737. (distanceY*distanceY) );
  1738.     =09
  1739.     =09
  1740.         travelTime =3D Math.round(totalDistance / =
  1741. PATH_PER_TICK[segment.rate]);
  1742.     =09
  1743.     =09
  1744.         if ( distanceX > 0 )                        =09
  1745.             dx =3D Math.floor( distanceX / travelTime );=09
  1746.         else if ( distanceX < 0 )                    =09
  1747.             dx =3D Math.ceil( distanceX / travelTime );=09
  1748.         else
  1749.             dx =3D 0;
  1750.     =09
  1751.     =09
  1752.     =09
  1753.     =09
  1754.         remX =3D distanceX % travelTime;
  1755.     =09
  1756.         if ( distanceY > 0 )                        =09
  1757.             dy =3D Math.floor( distanceY / travelTime );
  1758.         else if ( distanceY < 0 )
  1759.             dy =3D Math.ceil( distanceY / travelTime );
  1760.         else
  1761.             dy =3D 0;
  1762.         remY =3D distanceY % travelTime;
  1763.         segment.number =3D px;                        =09
  1764.         segment.ticks =3D 0;
  1765.         segment.travelTime =3D travelTime;
  1766.         segment.dx =3D dx;
  1767.         segment.dy =3D dy;
  1768.         segment.remX =3D remX;
  1769.         segment.remY =3D remY;
  1770.     }
  1771.     path.numSegs =3D parseInt(pathIndex);                =09
  1772.     path.dir =3D PD_FWD;                                        =09
  1773.     return;
  1774. }
  1775. function StartPathAnimation( path )
  1776. {
  1777.     path.currentSegment =3D path[0];    =09
  1778.     path.currentSegment.ticks =3D 0;    =09
  1779.     path.cntSegs =3D 0;                                =09
  1780. =09
  1781. =09
  1782.     if ( path.dir =3D=3D PD_BACK )                            =09
  1783.     {
  1784.         for ( var ii=3D0; ii<path.numSegs; ii++ )            =09
  1785.         {
  1786.             path[ii].dx *=3D -1;
  1787.             path[ii].dy *=3D -1;
  1788.             path[ii].remX *=3D -1;
  1789.             path[ii].remY *=3D -1;
  1790.         }
  1791.         path.dir =3D PD_FWD;                                =09
  1792.     }
  1793.     StartAnimationTimer( path, PathAnimationTick );
  1794. }
  1795. function StopPathAnimation( path, fPause )
  1796. {
  1797.     return;
  1798. }
  1799. function PathAnimationTick( path )
  1800. {
  1801.     var    objPlayer =3D path.objPlayer;            =09
  1802.     var segment =3D path.currentSegment;        =09
  1803.     var    currentPosition =3D objPlayer.position;=09
  1804.     if ( ++segment.ticks <=3D segment.travelTime )    =09
  1805.     {
  1806.         newX =3D currentPosition.x + segment.dx;        =09
  1807.         if ( segment.ticks <=3D Math.abs(segment.remX) )=09
  1808.             segment.remX > 0 ? newX++ : newX--;
  1809.         newY =3D currentPosition.y + segment.dy;        =09
  1810.         if ( segment.ticks <=3D Math.abs(segment.remY) )=09
  1811.             segment.remY > 0 ? newY++ : newY--;
  1812.         currentPosition.SetPosition( newX, newY );=09
  1813.         return false;                            =09
  1814.     }
  1815. =09
  1816. =09
  1817.     if ( ++path.cntSegs < path.numSegs )
  1818.     {
  1819.     =09
  1820.         path.currentSegment =3D path[segment.number+path.dir];    =09
  1821.         path.currentSegment.ticks =3D 0;                            =09
  1822.             =09
  1823.         return false;
  1824.     }
  1825.     =09
  1826. =09
  1827.     if            ( path.edgeEffect =3D=3D PE_AGAIN )    =09
  1828.     {
  1829.     =09
  1830.         objPlayer.position.SetPosition( path[0].x, path[0].y );
  1831.     =09
  1832.         path.currentSegment =3D path[0];                =09
  1833.         path.currentSegment.ticks =3D 0;                =09
  1834.         path.cntSegs =3D 0;                            =09
  1835.         return false;                                =09
  1836.     }                        =09
  1837.     else if        ( path.edgeEffect =3D=3D PE_REV )        =09
  1838.     {
  1839.         path.dir *=3D -1;                                =09
  1840.     =09
  1841.         for ( var ii=3D0; ii<path.numSegs; ii++ )
  1842.         {
  1843.             path[ii].dx *=3D -1;
  1844.             path[ii].dy *=3D -1;
  1845.             path[ii].remX *=3D -1;
  1846.             path[ii].remY *=3D -1;
  1847.         }
  1848.         path.currentSegment.ticks =3D 0;                =09
  1849.         path.cntSegs =3D 0;                            =09
  1850.         return false;
  1851.     }
  1852.     else if        ( path.edgeEffect =3D=3D PE_EXIT )
  1853.     {
  1854.         PlayerExit( objPlayer );
  1855.         return true;
  1856.     }
  1857.     else
  1858.         return true;                                =09
  1859. }
  1860. var    GROW_PER_TICK =3D new Array(20,14,8,4,1);    =09
  1861. function Size( zoom, rate )
  1862. {
  1863.     this.zoom =3D zoom;
  1864.     this.rate =3D rate;
  1865. }
  1866. function Grows( delay )
  1867. {
  1868. =09
  1869.     this.Initialize =3D InitializeGrowAnimation;
  1870.     this.Start =3D StartGrowAnimation;
  1871.     this.Trigger =3D StartGrowAnimation;
  1872.     this.Stop =3D StopGrowAnimation;
  1873.     this.StopEverything =3D StopGrowAnimation;
  1874. =09
  1875.     this.delay =3D delay;
  1876. }
  1877. function InitializeGrowAnimation( objPlayer, grow )
  1878. {
  1879.     if ( sys =3D=3D "Netscape" )
  1880.         return;
  1881.     var    child =3D objPlayer.HTML.children[0];                    =09
  1882.     var playerType =3D GetPlayerTypeFromName( objPlayer.name );=09
  1883. =09
  1884. =09
  1885. =09
  1886.     if ( stProjState =3D=3D PS_UNINITIALIZED )
  1887.     {
  1888.         grow.realWidth =3D child.width;
  1889.         grow.realHeight =3D child.height;
  1890.     }
  1891.     if ( (playerType =3D=3D PLAYER_TEXT) || sys =3D=3D "Netscape" )=09
  1892.     {
  1893.         grow =3D null;                                        =09
  1894.         return;
  1895.     }
  1896.     grow.objPlayer =3D objPlayer;                                =09
  1897. =09
  1898.     grow.currentSegment =3D grow[0];                            =09
  1899.     grow.currentGrowth =3D grow.currentSegment.zoom;            =09
  1900. =09
  1901. =09
  1902. =09
  1903.     child.width *=3D (grow.currentSegment.zoom / 100);        =09
  1904.     child.height *=3D (grow.currentSegment.zoom / 100);
  1905. =09
  1906.     for ( var growIndex=3D0; grow[growIndex] !=3D null; growIndex++ )=09
  1907.     {
  1908.         gx =3D parseInt(growIndex);                =09
  1909.         segment =3D grow[gx];                        =09
  1910.         if ( grow[gx+1] =3D=3D null )                =09
  1911.         {
  1912.             grow.finalSegment =3D grow[gx-1];        =09
  1913.             break;                                =09
  1914.         }
  1915.     =09
  1916.         growth =3D grow[gx+1].zoom - segment.zoom;                =09
  1917.         if ( growth >=3D 0 )                                        =09
  1918.             growthFactor =3D GROW_PER_TICK[segment.rate];            =09
  1919.         else
  1920.             growthFactor =3D -(GROW_PER_TICK[segment.rate]);
  1921.     =09
  1922.         growthTicks =3D growth / growthFactor;        =09
  1923.     =09
  1924.         segment.number =3D gx;                        =09
  1925.         segment.growth =3D growth;
  1926.         segment.growthFactor =3D growthFactor;
  1927.         segment.growthTicks =3D growthTicks;
  1928.         segment.currentTicks =3D 0;
  1929.     }
  1930. }
  1931. function StartGrowAnimation( grow )
  1932. {=09
  1933.     if ( sys =3D=3D "Netscape" )
  1934.         return;
  1935.     grow.currentSegment =3D grow[0];                        =09
  1936.     grow.currentTicks =3D 0;
  1937.     StartAnimationTimer( grow, GrowAnimationTick );
  1938. }
  1939. function StopGrowAnimation( grow, fPause )
  1940. {
  1941.     return;
  1942. }
  1943. function GrowAnimationTick( grow )
  1944. {
  1945.     if ( sys =3D=3D "Netscape" )
  1946.         return true;                                    =09
  1947.     var    objPlayer =3D grow.objPlayer;                        =09
  1948.     var    child =3D objPlayer.HTML.children[0];                =09
  1949.     var segment =3D grow.currentSegment;                    =09
  1950.     grow.currentGrowth +=3D segment.growthFactor;            =09
  1951.     child.width =3D grow.realWidth*(grow.currentGrowth/100);=09
  1952.     child.height =3D grow.realHeight*(grow.currentGrowth/100);
  1953.     if ( ++grow.currentTicks <=3D segment.growthTicks )    =09
  1954.         return false;                                    =09
  1955.     if ( grow.currentSegment =3D=3D grow.finalSegment )        =09
  1956.         return true;                                    =09
  1957.     grow.currentSegment =3D grow[ segment.number+1 ];        =09
  1958.     grow.currentTicks =3D 0;
  1959.     return false;                                        =09
  1960. }
  1961. function Timer()
  1962. {
  1963.     if ( Project.tickRate =3D=3D null )        =09
  1964.         this.tickRate =3D DEFAULT_TICK_RATE;
  1965.     else
  1966.         this.tickRate =3D Project.tickRate;
  1967.     this.oneShots =3D new Array();
  1968.     this.animations =3D new Array();
  1969.     this.tickCounter =3D 0;                        =09
  1970.     this.ticksPerSecond =3D 1000 / (this.tickRate);=09
  1971.     this.timerID =3D null;
  1972.     this.StartTicking =3D StartTicking;            =09
  1973.     this.StopTicking =3D StopTicking;
  1974. =09
  1975. }
  1976. function StartTicking()
  1977. {
  1978.     if ( this.timerID =3D=3D null )
  1979.         this.timerID =3D setInterval( "TimerTick()", this.tickRate );
  1980. }
  1981. function StopTicking()
  1982. {
  1983.     if ( this.timerID !=3D null )
  1984.         clearInterval( this.timerID );
  1985.     this.timerID =3D null;
  1986. }
  1987. function TimerTick()
  1988. {
  1989.     var timerEvent;
  1990. =09
  1991.     for ( var ii=3D0; ii<tickTimer.animations.length; ii++ )    =09
  1992.     {
  1993.         if ( (timerEvent=3DtickTimer.animations[ii]) =3D=3D null )=09
  1994.             continue;                                        =09
  1995.         if ( timerEvent.callback( timerEvent.callbackObj ) =3D=3D true )=09
  1996.             tickTimer.animations[ii] =3D null;                =09
  1997.     }
  1998. =09
  1999.     if ( (++tickTimer.tickCounter % tickTimer.ticksPerSecond) =3D=3D 0 )=09
  2000.     {
  2001.     =09
  2002.         var length =3D tickTimer.oneShots.length;                =09
  2003.         for ( var ii=3D0; ii<length && (tickTimer!=3Dnull); ii++ )=09
  2004.         {
  2005.             if ( (timerEvent=3DtickTimer.oneShots[ii]) =3D=3D null )=09
  2006.                 continue;                                    =09
  2007.         =09
  2008.             if ( timerEvent.time <=3D tickTimer.tickCounter )    =09
  2009.             {
  2010.                 tickTimer.oneShots[ii] =3D null;                =09
  2011.                 timerEvent.callback( timerEvent.callbackObj );=09
  2012.             }
  2013.         }
  2014.     }
  2015.     return;
  2016. }
  2017. function StartOneShotTimer( obj, time, callback, type )
  2018. {
  2019.     var    timerIndex;                                =09
  2020.     var timerEvent =3D new Object();                =09
  2021. =09
  2022.     timerEvent.callbackObj =3D obj;                =09
  2023.     timerEvent.callback =3D callback;                =09
  2024.     timerEvent.type =3D type;                        =09
  2025. =09
  2026. =09
  2027.     timerEvent.time =3D tickTimer.tickCounter + (time * =
  2028. tickTimer.ticksPerSecond);
  2029.     for ( timerIndex=3D0; tickTimer.oneShots[timerIndex]!=3Dnull; =
  2030. timerIndex++ );=09
  2031.     tickTimer.oneShots[timerIndex] =3D timerEvent;=09
  2032.     return;
  2033. }
  2034. function StartAnimationTimer( obj, callback )
  2035. {
  2036.     var timerIndex;=20
  2037.     timerEvent =3D new Object();
  2038.     timerEvent.callbackObj =3D obj;                =09
  2039.     timerEvent.callback =3D callback;                =09
  2040.     for ( timerIndex=3D0; tickTimer.animations[timerIndex]!=3Dnull; =
  2041. timerIndex++);=09
  2042.     tickTimer.animations[timerIndex] =3D timerEvent;
  2043. }
  2044. function StopSceneTimers()
  2045. {
  2046.     for (var ii=3D0; ii<tickTimer.oneShots.length; ii++)=09
  2047.     {
  2048.         if ( tickTimer.oneShots[ii] =3D=3D null )        =09
  2049.             continue;
  2050.         if ( tickTimer.oneShots[ii].type =3D=3D TMR_SCENE )
  2051.             tickTimer.oneShots[ii] =3D null;            =09
  2052.     }
  2053. =09
  2054.     for (var ii=3D0; ii<tickTimer.animations.length; ii++)
  2055.         tickTimer.animations[ii] =3D null;
  2056. }
  2057. =09
  2058. function KillTimer()
  2059. {
  2060.     if ( tickTimer !=3D null )                    =09
  2061.     {
  2062.         window.clearTimeout( tickTimer.timerID);=09
  2063.         tickTimer =3D null;                        =09
  2064.     }
  2065. }
  2066. function SetColor(el, color)=20
  2067. {
  2068.     if ( el.style =3D=3D null )                =09
  2069.         return;
  2070. =09
  2071.     el.style.backgroundColor =3D color;    =09
  2072.     if ("Netscape"=3D=3Dsys)=20
  2073.         el.NSLayer.bgColor =3D color;        =09
  2074. }
  2075. function SetZIndex(el, zindex)=20
  2076. {
  2077.     if ( el.style =3D=3D null )                =09
  2078.         return;
  2079. =09
  2080.     el.style.zIndex =3D zindex;            =09
  2081.     if ("Netscape"=3D=3Dsys)=20
  2082.         el.NSLayer.zIndex =3D zindex        =09
  2083. }
  2084. function SetVisibility(el, val)=20
  2085. {
  2086.     if ( el.style =3D=3D null )                =09
  2087.         return;
  2088.     el.style.visibility =3D val;            =09
  2089.        =20
  2090.     if ( "Netscape"=3D=3Dsys )                =09
  2091.     {
  2092.         if        ( val =3D=3D IE_HIDDEN )
  2093.             el.NSLayer.visibility =3D NAV_HIDDEN;
  2094.         else if ( val =3D=3D IE_VISIBLE )
  2095.             el.NSLayer.visibility =3D NAV_VISIBLE;
  2096.         else if ( val =3D=3D IE_INHERIT )
  2097.             el.NSLayer.visibility =3D NAV_INHERIT;
  2098.         else
  2099.             el.NSLayer.visibility =3D "";
  2100.     }
  2101. }
  2102. function Position( obj )
  2103. {
  2104.     this.object =3D obj;                        =09
  2105.     this.x =3D obj.HTML.style.pixelLeft;        =09
  2106.     this.y =3D obj.HTML.style.pixelTop;        =09
  2107.     this.SetPosition =3D SetPosition;
  2108. }
  2109. function SetPosition( newX, newY )=20
  2110. {
  2111.     var el =3D this.object.HTML;                =09
  2112.     if ( el.style =3D=3D null )                    =09
  2113.         return;
  2114.                 =09
  2115.     el.style.pixelTop =3D newY;    =09
  2116.     el.style.pixelLeft =3D newX;
  2117.     this.x =3D newX;                            =09
  2118.     this.y =3D newY;
  2119.     if ( "Netscape"=3D=3Dsys )                    =09
  2120.     {
  2121.         el.NSLayer.top =3D parseInt( newY );
  2122.         el.NSLayer.left =3D parseInt( newX );
  2123.         el.offsetTop =3D el.NSLayer.top;
  2124.         el.offsetLeft =3D el.NSLayer.left;
  2125.     }
  2126. }
  2127. function SetContent(el, content)=20
  2128. {
  2129.     if ( el.style =3D=3D null )                    =09
  2130.         return;
  2131.     if ( "Netscape"=3D=3Dsys )                    =09
  2132.     {
  2133.         el.NSLayer.document.open();            =09
  2134.         el.NSLayer.document.write(content);    =09
  2135.         el.NSLayer.document.close();        =09
  2136.     }
  2137.     else                                    =09
  2138.         el.innerHTML=3Dcontent;
  2139. }
  2140. function SetupButtons()
  2141. {
  2142.     var rtn =3D false;                    =09
  2143.     if ( document.all.Pause !=3D null )
  2144.     {
  2145.         document.all.Pause.onclick =3D Pause;
  2146.         strPause =3D document.all.Pause.value.split( '/' );
  2147.         document.all.Pause.value =3D strPause[0];
  2148.     }
  2149.     if (document.all.Stop !=3D null )
  2150.         document.all.Stop.onclick =3D Stop;
  2151.     if ( document.all.Forward !=3D null )
  2152.         document.all.Forward.onclick =3D Forward;
  2153.     if ( document.all.Backward !=3D null )
  2154.         document.all.Backward.onclick =3D Backward;
  2155.     if ( document.all.Webpage !=3D null )
  2156.         document.all.Webpage.onclick =3D GotoWebpage;
  2157.     if ( document.all.SceneStatus !=3D null )
  2158.         formStatus =3D document.all.SceneStatus;
  2159.     if ( document.all.Start !=3D null )
  2160.     {
  2161.         document.all.Start.onclick =3D Start;
  2162.         strPlay =3D document.all.Start.value.split( '/' );
  2163.         document.all.Start.value =3D strPlay[0];
  2164.         rtn =3D true;
  2165.     }
  2166.     else
  2167.         rtn =3D false;
  2168.     if ( document.all.NavigationButtons !=3D null )
  2169.         SetVisibility( document.all.NavigationButtons, IE_VISIBLE );
  2170.     return rtn;
  2171. }
  2172. function Start()
  2173. {
  2174.     if ( stNoInput )                                    =09
  2175.         return;
  2176.     if ( stButtons =3D=3D true )                            =09
  2177.     {
  2178.         document.all.Start.value =3D strPlay[1];
  2179.         if ( document.all.Pause !=3D null )
  2180.         {
  2181.             document.all.Pause.value =3D strPause[0];
  2182.         }
  2183.     }
  2184.     if            ( (stProjState =3D=3D PS_RUNNING) || (stProjState =3D=3D =
  2185. PS_PAUSED) )=09
  2186.     {
  2187.         ProjectShutdown();
  2188.         ProjectInitialize();
  2189.     }
  2190.     else if        ( stProjState !=3D PS_INITIALIZED )    =09
  2191.         ProjectInitialize();
  2192.     ProjectStart();                                    =09
  2193. }
  2194. function Pause()
  2195. {
  2196. =09
  2197.     if ( stProjState =3D=3D PS_PAUSED )                    =09
  2198.     {
  2199.         tickTimer.StartTicking();                    =09
  2200.         if ( document.all.Pause !=3D null )
  2201.         {
  2202.             document.all.Pause.value =3D strPause[0];
  2203.         }
  2204.         stProjState =3D PS_RUNNING;
  2205.         StatusChange();                                =09
  2206.     }
  2207.     else
  2208.     {
  2209.         if ( tickTimer !=3D null )                    =09
  2210.             tickTimer.StopTicking();                =09
  2211.         if    ( stProjState !=3D PS_RUNNING )            =09
  2212.             return;
  2213.         stProjState =3D PS_PAUSED;
  2214.         if ( document.all.Pause !=3D null )
  2215.         {
  2216.             document.all.Pause.value =3D strPause[1];
  2217.         }
  2218.         StopEverythingOnScenes( true );                =09
  2219.         StatusChange();                                =09
  2220.     }
  2221. }
  2222. function Stop()
  2223. {
  2224.     if ( stNoInput )                                    =09
  2225.         return;
  2226.     location.reload();
  2227. }
  2228. function Forward()
  2229. {
  2230.     if ( stNoInput )                                    =09
  2231.         return;
  2232. =09
  2233.     if ( stProjState !=3D PS_RUNNING )
  2234.         return;
  2235.     SceneExit( currentScene );                =09
  2236. }
  2237. function Backward()
  2238. {
  2239.     if ( stNoInput )                                    =09
  2240.         return;
  2241.     var nextScene;
  2242. =09
  2243. =09
  2244. =09
  2245.     if        ( stProjState =3D=3D PS_COMPLETE )
  2246.         nextScene =3D Project.stopScene;
  2247.     else if ( stProjState !=3D PS_RUNNING )
  2248.         return;
  2249.     else
  2250.         nextScene =3D (currentScene.number =3D=3D 0) ? 0 : currentScene.number =
  2251. - 1;
  2252.     ProjectShutdown();
  2253.     ProjectInitialize();
  2254.     ProjectStart( nextScene );            =09
  2255. }
  2256. function GotoWebpage()
  2257. {
  2258.     window.open( Project.webpage);                    =09
  2259. }
  2260. function StatusChange( )
  2261. {
  2262.     var        stsPage =3D null;                =09
  2263.     var        stsState =3D null;            =09
  2264.     if        ( stProjState =3D=3D PS_UNINITIALIZED )
  2265.     {
  2266.         stsState =3D "Initializing";
  2267.         stsPage =3D ""
  2268.     }
  2269.     else if ( stProjState =3D=3D PS_INITIALIZED )
  2270.     {
  2271.         stsState =3D "Ready";
  2272.         stsPage =3D "";
  2273.     }
  2274.     else if    ( stProjState =3D=3D PS_RUNNING )
  2275.     {
  2276.         stsState =3D "Playing";
  2277.         stsPage =3D (currentScene.number+1) + " / " + nScenes;
  2278.     }
  2279.     else if    ( stProjState =3D=3D PS_PAUSED )
  2280.         stsState =3D "Paused";
  2281.     else if    ( stProjState =3D=3D PS_COMPLETE )
  2282.         stsState =3D "Complete";
  2283. =09
  2284.     if ( (formStatus !=3D null) && (stsPage !=3D null) )
  2285.         formStatus.value =3D stsPage;
  2286. =09
  2287.     if ( stsState !=3D null )
  2288.         top.status =3D stsState;=20
  2289. }
  2290. function GetSceneFromNumber( sceneNum )
  2291. {
  2292.     return sceneArray[sceneNum];    =09
  2293. }
  2294. function GetPlayerFromName( playerName )
  2295. {
  2296.     var objPlayer;
  2297. =09
  2298. =09
  2299.     if ( (currentScene) && (currentScene.Players !=3Dnull) && ((objPlayer =
  2300. =3D currentScene.Players[playerName]) !=3D null) )                                                            =09
  2301.         return objPlayer;                    =09
  2302. =09
  2303.     var objScene;
  2304.     for ( sceneName in Scenes )                    =09
  2305.     {
  2306.         objScene =3D Scenes[sceneName];
  2307.         if ( objScene.Players !=3D null )
  2308.         {
  2309.             objPlayer =3D objScene.Players[playerName];
  2310.             if ( objPlayer !=3D null )
  2311.                 return objPlayer;                    =09
  2312.         }
  2313.     }=09
  2314.         =09
  2315.     return null;                                =09
  2316. }
  2317. function GetObjectTypeFromName( nameString )
  2318. {
  2319.     var type =3D nameString.substr(0,1);    =09
  2320.     if        ( type =3D=3D NAME_SCENE )        =09
  2321.         return OBJ_SCENE;
  2322.     else if    ( type =3D=3D NAME_PLAYER )        =09
  2323.         return OBJ_PLAYER;
  2324. }
  2325. function GetPlayerTypeFromName( nameString )
  2326. {
  2327.     var type =3D nameString.substr(1,1);    =09
  2328.     if        ( type =3D=3D PLAYER_NAME_IMAGE )    =09
  2329.         return PLAYER_IMAGE;
  2330.     else if    ( type =3D=3D PLAYER_NAME_DRAW )    =09
  2331.         return PLAYER_DRAW;
  2332.     else if    ( type =3D=3D PLAYER_NAME_TEXT )    =09
  2333.         return PLAYER_TEXT;
  2334. }
  2335. function resetGifAnimation()
  2336. {
  2337.     var temp =3D document.all["img1"].src;
  2338.     document.all["img1"].src =3D temp;
  2339. }
  2340. Project =3D new Project(50, 0, 1, 2, 1, 0, =
  2341. "http://home-publishing.com/SKU/V3Pub.asp");
  2342. Scenes =3D new Object();
  2343. Scenes.Sx1 =3D new Scene( 5 );
  2344. Scenes.Sx1.entryTrans =3D new Transition( 10, 2, 0, 0 );
  2345. Scenes.Sx1.Bhv =3D new Array();
  2346. Scenes.Sx1.Bhv[0] =3D new Sound( 0, 0, -1, 2, "AW41", =
  2347. "cid:007101bd90c1$f1334980$605a389d@a-johng.dns.microsoft.com" );
  2348. Scenes.Sx1.Players =3D new Object();
  2349. Scenes.Sx1.Players.PI8 =3D new Player( 0, -1 );
  2350. Scenes.Sx1.Players.PI6 =3D new Player( -1, -1 );
  2351. Scenes.Sx1.Players.PI6.entryTrans =3D new Transition( 12, 1, 0, 0 );
  2352. Scenes.Sx1.Players.PT10 =3D new Player( 0, -1 );
  2353. Scenes.Sx1.Players.PT10.Bhv =3D new Array();
  2354. Scenes.Sx1.Players.PT10.Bhv[0] =3D new Paths( 1, 0 );
  2355. Scenes.Sx1.Players.PT10.Bhv[0][0] =3D new Point( 407, -80, 3 );
  2356. Scenes.Sx1.Players.PT10.Bhv[0][1] =3D new Point( 407, 108, 3 );
  2357. Scenes.Sx11 =3D new Scene( 6 );
  2358. Scenes.Sx11.entryTrans =3D new Transition( -1, 2, 0, 0 );
  2359. Scenes.Sx11.Players =3D new Object();
  2360. Scenes.Sx11.Players.PI14 =3D new Player( 0, -1 );
  2361. Scenes.Sx11.Players.PI16 =3D new Player( 0, -1 );
  2362. Scenes.Sx11.Players.PT18 =3D new Player( -1, -1 );
  2363. Scenes.Sx11.Players.PT18.entryTrans =3D new Transition( 101, 4, 3, 3 );
  2364.  
  2365. </SCRIPT>
  2366. </BODY></HTML>
  2367.  
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  2372. Content-Transfer-Encoding: base64
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  2374. X-Content-Source: C:\TEMP\IMG62F.GIF
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